av84fun
01-31-2008, 06:01 PM
I recently posted about a new version of Ghost called Ghost Plus wherein a safety option is allowed and I got some favorable reactions.
So...here's another crazy idea that I'll call the Weighted Ghost.
Playing the Ghost has several thing to recommend it including creating some "pressure" not present in most drills...learing pattern recognition etc.
And it also serves to RANK a player's skill although I've never seen any extensive research on how top pros might actually do in playing the normal Ghost.
But in any event, there are LOTS of players who are not top roadies...short stops etc. who are nevertheless willing to gamble serious amounts of money if given enough weight.
So, I came up with the idea of attempting to determine HOW MUCH weight a player might need when playing against an opponent who never misses...the Ghost.
The rules are simple....just pick the weight that you THINK you would need to be competitive with a TOP player.
Say you need the 5/7 (not wild on the break)
OK, just rack the 5 and 7 behind the 1 ball as you normally would on your own break and fire away.
Now, your objective is simply to beat the Ghost as always but you win if you pocket the 5 or 7.
If you can win more than half the time, that does NOT suggest that the 5/7 is enough because YOU are always the breaker and always get BIH after the break.
So, I would guesstimate that you would have to beat the Ghost 8 out of 10 times to feel pretty sure that you can hold your own with that weight. 9 times out of 10 would be required to feel that you have an excellent chance of winning.
The other rule change would be that scrathing on the break is a LOSS...IF there are no troublesome clusters. Without such clusters, a top player is likely to run out with BIH after the break so you just have to take your medicine.
If there is a cluster, I would disregard that rack and break again.
Finally, all this assumes that you would REFUSE to play any top player in a winner breaks format...RIGHT???
If you do play winner breaks with a top player, you must just LIKE to lose money because that format is just the oldest "hustle move" in the book because the player getting the weight is STILL the likely loser in a race to, say, 11 if the score is as much as 9 or 10 to 5 in favor of the banger because if he breaks dry...or has to play a safe or push out or misses, the top player can EASILY put a six pack on you for the win.
Roadies...put your flame throwers down...I'm just telling the truth!!
(-:
So...here's another crazy idea that I'll call the Weighted Ghost.
Playing the Ghost has several thing to recommend it including creating some "pressure" not present in most drills...learing pattern recognition etc.
And it also serves to RANK a player's skill although I've never seen any extensive research on how top pros might actually do in playing the normal Ghost.
But in any event, there are LOTS of players who are not top roadies...short stops etc. who are nevertheless willing to gamble serious amounts of money if given enough weight.
So, I came up with the idea of attempting to determine HOW MUCH weight a player might need when playing against an opponent who never misses...the Ghost.
The rules are simple....just pick the weight that you THINK you would need to be competitive with a TOP player.
Say you need the 5/7 (not wild on the break)
OK, just rack the 5 and 7 behind the 1 ball as you normally would on your own break and fire away.
Now, your objective is simply to beat the Ghost as always but you win if you pocket the 5 or 7.
If you can win more than half the time, that does NOT suggest that the 5/7 is enough because YOU are always the breaker and always get BIH after the break.
So, I would guesstimate that you would have to beat the Ghost 8 out of 10 times to feel pretty sure that you can hold your own with that weight. 9 times out of 10 would be required to feel that you have an excellent chance of winning.
The other rule change would be that scrathing on the break is a LOSS...IF there are no troublesome clusters. Without such clusters, a top player is likely to run out with BIH after the break so you just have to take your medicine.
If there is a cluster, I would disregard that rack and break again.
Finally, all this assumes that you would REFUSE to play any top player in a winner breaks format...RIGHT???
If you do play winner breaks with a top player, you must just LIKE to lose money because that format is just the oldest "hustle move" in the book because the player getting the weight is STILL the likely loser in a race to, say, 11 if the score is as much as 9 or 10 to 5 in favor of the banger because if he breaks dry...or has to play a safe or push out or misses, the top player can EASILY put a six pack on you for the win.
Roadies...put your flame throwers down...I'm just telling the truth!!
(-: